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java种田游戏教程



启动类 MainFrame

import java.awt.EventQueue;

import java.awt.Image;

import java.awt.Toolkit;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.MouseEvent;

import java.awt.event.MouseListener;

import java.io.DataInputStream;

import java.io.DataOutputStream;

import java.io.File;

import java.io.FileInputStream;

import java.io.FileOutputStream;

import java.io.FileWriter;

import java.io.IOException;

import java.text.SimpleDateFormat;

import java.util.Date;

import javax.swing.ImageIcon;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JOptionPane;

import javax.swing.SwingConstants;

public class MainFrame extends JFrame implements MouseListener,Runnable{

int fruitNumber = 0;

Farm[] farms = new Farm[9];

Crop[] crops = new Crop[9];

Farm farm = new Farm();

Crop crop = new Crop();

JLabel storage;

SimpleDateFormat sdf = new SimpleDateFormat(“yyyy-MM-dd HH:mm:ss”);

FileInputStream fis = null;

FileOutputStream fos = null;

DataInputStream dis = null;

DataOutputStream dos = null;

//生长期1小时,开花期2小时,结果期3小时

public static final long GROWTIME = 100060,BLOOMTIME = 1000602,FRUITTIME = 100060*3;

public MainFrame(){

super();

setTitle(“打造自己的开心农场”);

setBounds(500,200,900,600);//设置窗口位置和大小

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

addMouseListener(this);

final BackgroundPanel backgroundPanel = new BackgroundPanel();

Image bk = Toolkit.getDefaultToolkit().getImage(“img/farmBackground.png”);

backgroundPanel.setImage(bk);

backgroundPanel.setBounds(0,0,855,553);//设置游戏面板位置和大小

getContentPane().add(backgroundPanel);

storage = new JLabel();

storage.setHorizontalAlignment(SwingConstants.CENTER);

storage.setText(“您的仓库没有任何果实,快快播种吧!”);

storage.setBounds(200,70,253,28);//标签位置

backgroundPanel.add(storage);

initlize();

for(Crop temp:crops){

backgroundPanel.add(temp);

}

final JButton button_1 = new JButton();//播种

button_1.setRolloverIcon(new ImageIcon(“img/播种1.png”));//移动到图标上显示的图片

button_1.setBorderPainted(false);

button_1.setContentAreaF

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